Karl Yan

I am a graduating Computer Science major currently seeking full-time and internship opportunities that involve backend development, machine learning, AI, or game design. I have a strong foundation in programming with experience in Unity, C++, and Python. My academic projects have provided me with a solid background in algorithm design, data structures, and object-oriented programming. I am particularly interested in applying my skills in a practical setting and am eager to contribute to real-world projects. I am a quick learner, problem solver, and am ready to take on challenging tasks to further enhance my skills and experience.

Projects

Turbo Takeout by Nitro Neon

Play Turbo Takeout

Two player competitive party game in Unity

Personal Contributions:

Developed the player movement, player abilities, created level Midnight Munchies, building fade effects

Technologies: Unity, C#

Cheat Don't lie

Play Cheat Don't Lie

Original game created in Unity

Personal Contributions:

Designed and implemented the game's mechanics and levels

Credit to others for fonts and dice assets

Technologies: Unity, C#

Project 1

Play Metroid

Recreation of Metroid NES in Unity

Personal Contributions:

Developed the doors, player movement, player inventory/powerups, and the custom level mechanic and level layout

Technologies: Unity, C#